A World Launch is a new format for launching AI-native onchain projects.
Whether it’s a game, simulation, or intelligent application, each World is live and interactive where AI isn’t just a feature but the foundation of the experience.
World.fun is the home for these experiences. If you’re building something weird, powerful, and playable with agents and onchain actions, this is your launchpad.
How It Works
Projects can now propose a World Launch to be featured on the World.fun homepage and receive support from the AWE ecosystem.
Here’s how to do it:
Fill out the World Launch proposal
Describe your World, outline your 3-month roadmap, and explain why it fits the World.fun experience.
→ World Launch Proposal Template
Post your draft here
We’ll help give you quick feedback and assign your WLP number.
Submit a Snapshot proposal
Once you’ve filled out the doc, post it on Snapshot for the community to vote (link to your post here in the discussions section). If passed, your World will appear under Coming Soon on the homepage.
Coordinate with the AWE team
We’ll help finalize the listing and plan a coordinated rollout.
If you’re building the next generation of intelligent, onchain worlds we want to help launch it.
Reply below with your proposals or reach out with questions.
Objective To approve Trade Clash as an official World Launch on World.fun and list it under the “Coming Soon” section of the homepage. This enables coordination with the AWE contributors that are maintaining the World.fun site while ensuring visibility across the ecosystem, and eligibility for future support.
Body (What, How, When, Who)
Project Name: Trade Clash
Website: tradeclash.xyz
Description
Trade Clash is a news-driven AI economy simulator where real headlines trigger chaotic reactions from autonomous world leaders. Every hour, breaking news from Bloomberg, CNN, and Twitter flows directly into the game, causing AI presidents and CEOs to overreact with wildly different policies—creating predictable patterns in the madness. Players compete as “Chaos Brokers” in free-to-play tournaments, staking on which economies boom or bust to climb the global leaderboard and win real token airdrops.
Built on Base, Trade Clash features a sophisticated Agent-Based Model that simulates trade flows, supply chains, and economic cascades using real economic and game theory principles. The twist? Each AI leader has exaggerated personality traits that turn rational economics into profitable chaos. Players don’t need to understand complex economics—they just need to recognize patterns like “oil news = PumpFederation profits” or “tech rallies = AmeriCorp gains.” With 24/7 gameplay driven by real-world events, no two tournaments are ever the same.
Team/Experience
Seroto Labs – Founding Team
10+ years each in product design & engineering. The founding team has helped raise $300M+ across multiple ventures and brings experience from Frog Design, PayPal, and BMW. CMU/IIT Alumni with deep expertise in AI systems, game economics, and consumer product development. Previously built and scaled products reaching millions of users globally.
3 Month Roadmap
Month 1: Launch closed alpha with core tournament loop, validate news-to-gameplay pipeline, test Play-to-Airdrop economics with 500 players
Month 2: Open beta launch, implement full AI leader personalities with distinct reaction patterns, integrate on-chain tournament contracts on Base
Month 3: Public launch with first official prize tournament, scale to 10K+ active players, implement anti-sybil measures for fair competition
Inclusion Request
If approved, Trade Clash will be listed on the World.fun homepage under “Coming Soon” and coordinated with the AWE team for launch and visibility.
Assigning this [WLP#1]. Feel free to push this to Snapshot. I’ve formatted it in markdown below for consistency. Do link your post above in the Snapshot discussions tab.
Thanks!
## [WLP-1] Approve World Launch: Trade Clash
**Date:** 24/07/2025
**Type:** World Launch
### Objective
To approve Trade Clash as an official World Launch on World.fun and list it under the **"Coming Soon"** section of the homepage. This enables coordination with the AWE contributors that are maintaining the World.fun site while ensuring visibility across the ecosystem and eligibility for future support.
---
### Body (What, How, When, Who)
**Project Name:** Trade Clash
**Website:** [tradeclash.xyz](https://tradeclash.xyz)
**Description:**
Trade Clash is a news-driven AI economy simulator where real headlines trigger chaotic reactions from autonomous world leaders. Every hour, breaking news from Bloomberg, CNN, and Twitter flows directly into the game, causing AI presidents and CEOs to overreact with wildly different policies—creating predictable patterns in the madness. Players compete as “Chaos Brokers” in free-to-play tournaments, staking on which economies boom or bust to climb the global leaderboard and win real token airdrops.
Built on Base, Trade Clash features a sophisticated Agent-Based Model that simulates trade flows, supply chains, and economic cascades using real economic and game theory principles. The twist? Each AI leader has exaggerated personality traits that turn rational economics into profitable chaos. Players don’t need to understand complex economics—they just need to recognize patterns like “oil news = PumpFederation profits” or “tech rallies = AmeriCorp gains.” With 24/7 gameplay driven by real-world events, no two tournaments are ever the same.
**Team/Experience:**
- **Seroto Labs – Founding Team**
10+ years each in product design & engineering. The founding team has helped raise $300M+ across multiple ventures and brings experience from Frog Design, PayPal, and BMW. CMU/IIT Alumni with deep expertise in AI systems, game economics, and consumer product development. Previously built and scaled products reaching millions of users globally.
**3 Month Roadmap:**
- **Month 1:** Launch closed alpha with core tournament loop, validate news-to-gameplay pipeline, test Play-to-Airdrop economics with 500 players
- **Month 2:** Open beta launch, implement full AI leader personalities with distinct reaction patterns, integrate on-chain tournament contracts on Base
- **Month 3:** Public launch with first official prize tournament, scale to 10K+ active players, implement anti-sybil measures for fair competition
---
### Inclusion Request
If approved, Trade Clash will be listed on the World.fun homepage under **"Coming Soon"** and coordinated with the AWE team for launch and visibility.
To approve Survivor.fun as an official World Launch on World.fun and list it under the “Coming Soon” section of the homepage. This enables coordination with the AWE contributors maintaining the World.fun site, ensures visibility across the ecosystem, and establishes eligibility for future support.
Body (What, How, When, Who)
Project Name: Survivor
Website: survivor.fun
Description
Survivor.fun is a social survival party game where players must convince their AI agents not to die. Designed as a party-first experience, Survivor brings friends, communities, and spectators together to laugh at chaotic agent choices and celebrate the last survivor standing.
At the core of Survivor is the Survivor SBT (Soulbound Token) — an identity-bound agent that tracks each player’s survival journey. Unlike a tradable NFT, this SBT changes state as the game progresses:
Alive State – active agent, able to play in lobbies.
Dead State – agent eliminated, SBT updated to show it has “died.”
Revival / Reroll – players can pay a small onchain fee to revive their agent or mint a new Survivor SBT to rejoin the game.
This ensures that every death, survival, and revival is immutably recorded onchain, making survival both personal and verifiable.
Players guide their agents with prompts and persuasion.
Wrong choices = elimination → SBT switches to “Dead.”
Players can revive or reroll by paying a minimal fee.
The last surviving agent in the lobby wins.
Game Modes:
Solo Survival – 1v1 with your own agent.
Party Survival – Multiplayer lobbies for friends, guilds, and communities.
Spectator Mode – Watch agents survive, die, or revive for entertainment value.
Team / Experience
Harsh – Cofounder
9x Hackathon Winner. Full Stack Blockchain Developer with strong experience in AI Agents and consumer apps.
Rishi – Cofounder
19x Hackathon Winner. Full Stack Blockchain Developer & Developer Relations Advocate with expertise across protocols, DAOs, AI, and decentralized infrastructure.
0xmentalist – Advisor
Core contributor at AWE. Builder of AI-native worlds, and consumer experiences.
3 Month Roadmap
Month 1
Host Survivor Game Night with ambassadors & contributors.
Gather early clips and community feedback to refine the survival + revive loop.
Month 2
Launch public beta with open lobbies.
Implement SBT state changes (Alive → Dead → Revived).
Integrate spectator mode for content virality.
Month 3
Official launch of Season 1: Don’t Die, themed around community-curated survival prompts.
Scale to 1,000+ active players and position Survivor.fun as the flagship AI party world on World.fun.
Rationale for World Launch
Survivor.fun is an ideal candidate for World Launch because:
First AI-Native Party Game – Designed for chaos, laughter, and cultural resonance in multiplayer settings.
Dynamic SBT Mechanic – The Survivor SBT evolves with state changes (alive, dead, revived), turning identity into gameplay. Every choice and death is onchain.
Accessible + Viral – Easy to play, fun to watch, and highly memeable. Perfect for cultural spread.
Replayable – Revive/re-roll mechanics encourage continuous play with new scenarios.
Community-Driven Expansion – Prompts, themes, and scenarios can be curated by the community, ensuring endless evolution of the world.
Inclusion Request
If approved, Survivor.fun will be listed on the World.fun homepage under “Coming Soon” and coordinated with the AWE team for launch and ecosystem visibility.